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Throne and Liberty

[KR] Patch Throne and Liberty October 27 | English Translation

English translation of the updates scheduled for the Korean servers during regular maintenance on October 27, 2026 (Tuesday)

[KR] Patch Throne and Liberty October 27 | English Translation
English translation of the updates scheduled for the Korean servers during regular maintenance on October 27, 2026 (Tuesday)

Skill Damage Calculations

We distinguished [Defense-Penetrating Damage] from [Fixed Damage] in skill damage calculations.
  • [Defense-Penetrating Damage] is not affected by “Defense” or “Skill Damage Amplification/Resistance”. It is affected by other stats.  
It may be affected by “Critical Damage” and “Heavy Attack Damage” when a critical hit or heavy attack is calculated. It is also affected by additional damage and damage reduction.  
  • [Fixed Damage] is not affected by any stats once the damage value has been determined.    

Common

Adjusted the highlighting of effects in skill tooltips for each weapon.
  • Added highlighting for effects whose values change.  
  • Removed highlighting for effects whose values do not change.  

Greatsword

Wave of Agony

Revised the skill effect description.

Previous

Changed (based on Hero 5 level)

When dealing damage with an attack to a target affected by my Taunt or Roar of Severance,

each time

the remaining duration of Taunt and Roar of Severance increases by 0.4 seconds.

The Taunt duration increase effect can be applied up to 3 times every 1 seconds.

Deals damage to all targets affected by Taunt or Roar of Severance within 3 m

equal to 72% + 37 of base damage.

When dealing damage with an attack to a target affected by my Taunt or Roar of Severance,

each time damage is dealt with a Wave of Agony attack,

the remaining duration of Taunt and Roar of Severance increases by 0.4 seconds.

The Taunt duration increase effect can be applied up to 3 times every 1 seconds.

Deals damage to all targets affected by Taunt or Roar of Severance within 4 m

equal to 72% + 37 of base damage.

Normal Attack achievement effect [Wave of Annihilation]
  • Revised the skill effect description.

Existing

Changed

When Wave of Agony is active, all my defenses are reduced by 7%,

when I deal damage to a target affected by Taunt or Roar of Severance,

each time I deal damage with an attack,

the remaining duration of Taunt and Roar of Severance increases by 0.4 seconds.

The effect that increases Taunt's duration can be applied at most 3 times every 1 seconds.

Whenever I deal melee attack damage, regardless of whether Taunt or Roar of Severance is applied,

to all targets within a radius of 3 m,

the effect is changed to deal damage equal to 30% + 9 of base damage.

When Wave of Agony is active, all my defenses are reduced by 7%,

when I deal damage to a target affected by Taunt or Roar of Severance,

each time I deal damage with an attack from Wave of Annihilation,

the remaining duration of Taunt and Roar of Severance increases by 0.4 seconds.

The effect that increases Taunt's duration can be applied at most 3 times every 1 seconds.

Whenever I deal melee attack damage, regardless of whether Taunt or Roar of Severance is applied,

to all targets within a radius of 3 m,

the effect is changed to deal damage equal to 30% + 9 of base damage.

Skill Core: Barrier Breaker

The skill effect description has been revised.

Existing

Changed

When dealing damage with the Chance of Victory, Blade of Annihilation, or Earth Strike skills

There is a 80% chance to reduce healing received from shields by 80% for 9 seconds, and

if the target is already shielded

deals fixed damage equal to 900% of the base damage

When dealing damage with the Chance of Victory, Blade of Annihilation, or Earth Strike skills

There is a 80% chance to reduce healing received from shields by 80% for 9 seconds, and

if the target is already shielded

deals damage equal to 900% of the base damage that ignores evasion and defense

Greatsword

Ascending Slash specialization 4 [Increased effect duration]

Fixed an issue where the effect increasing the duration by 1 seconds was not applied to the 2.5-second knockdown effect.

Earth Splitter specialization 1 [Frost Splitter]

Fixed an issue where the growth values based on skill level were displayed as Earth Splitter values.
Fixed an issue where the level-based growth values for damage applied to frozen targets were not displayed in the tooltip.  

Wedge Charge specialization 5 [Increased gathering damage]

Skill damage amplification effect has been changed to stack up to 2 times.
Accordingly, the skill effect description has been updated.

Before

After

When hitting a monster, One Strike used within 5 seconds,

the monster damage of Guillotine Blade is increased by 30%,

and the time until it can be used one more time increases by 2 seconds.

When hitting a monster, One Strike used within 5 seconds,

the monster damage of Guillotine Blade is increased by 30%,

and the time until it can be used one more time increases by 2 seconds.

Damage amplification This effect stacks up to 2 times.

Da Vinci's Spirit specialization 1 times [Da Vinci's Chill]

Fixed an issue where the tooltip did not indicate the attack speed increase effect.

Skill Core [Rift]

Revised the skill effect description.

Before

After

If the target is already shielded

Deals fixed damage equal to 300% of the base damage

If the target is already shielded

Deals damage equal to 300% of the base damage that ignores evasion and defense

Dagger

Specialization 3 of Vampiric Strike [Shield Health]

The skill effect description has been revised.

Before

After

If the attack target is already shielded

Deals fixed damage equal to 540% of the base damage.

If the attack target is already shielded

Deals defense-ignoring damage equal to 540% of the base damage.

Specialization 1 of Cruel Incision [Thundercloud Thunderbolt]

Fixed an issue where, when attacking a target affected by Frost, additional damage proportional to the Weakened: Thundercloud stacks was applied as fixed damage.

Skill Core [Venomous Swamp]

Fixed an issue where the Venomous Barb damage was not subject to the per-second activation limit.The skill effect description has been revised.  

Before

After

Venomous Barb is also activated when a melee critical hit lands,

creating a poison cloud with a radius of 3 m for 3 seconds with a 5% chance.

Venomous Barb is also activated when a melee critical hit lands,

and can be activated up to 6 times every 1 seconds.

When Venomous Barb activates, it has a 5% chance to create, for 3 seconds, a poison cloud that affects targets within its area

and deals damage every second equal to 140% + 100 of the base damage, with a radius of 3 m.

Skill Core [Foreseen Suffering]

The skill effect description has been revised.The skill's effects remain unchanged.  

Previous

Changed

When a melee attack hits, Venomous Edge has a 12% chance to activate.

~ When the Creeping Death or Venomous Mire Core is equipped,

each time Venomous Edge activates, it summons a poison cloud that deals

fixed damage to the target.

Venomous Edge and poison cloud damage ignores the shield HP of player targets and is applied as

fixed damage.

Venomous Edge is changed to have a 12% chance to activate when a melee attack hits.

~ When the Creeping Death or Venomous Mire Core is equipped,

each time Venomous Edge activates, it summons a poison cloud that deals

damage to the target.

Venomous Edge and poison cloud damage ignores the shield HP of player targets and is applied as

unavoidable fixed damage.

Crossbow

Wild Resilience

The issue where the tooltip did not display the level scaling values for the increased skill damage amplification added starting at Legendary 1 level has been fixed. The issue where the level scaling values for the increased effect were not displayed in the tooltip has been fixed.

Merciless Barrage Specialization 2 [Whirlwind Barrage]

The issue where damage could be dealt through walls in areas such as cages where the target was visible but could not be crossed, while the projectile visuals were blocked by the wall, has been fixed.

Mortal Mark

The issue where the additional stacking damage was higher than intended has been fixed.

Weakness Exposure Specialization 3 [Shield Weakening]

The skill description has been changed as follows.

Before

After

If the target is shielded

Deals 700% fixed damage.

If the target is shielded

Deals damage that ignores evasion and defense equal to 700%

Longbow

Specialization 2 of Mark of the Abyss [Accuracy Increase]

Fixed an issue where the Accuracy Increase effect was not applied to party members.

Potential Ability [Mark of the Abyss Enhancement]

Fixed an issue where the Critical Hit Increase effect was not applied to party members.

Sanctuary of Refraction, Earth’s Protection

Changed the target stat name in the skill level tooltip from ‘Increase in Continuous Health Recovery’ to ‘Increase in Continuous Skill Recovery’.

Staff

Skill Core [Dark Cloud]

Fixed an issue where Dark Cloud could not be blocked by defensive skills.
Added a description stating that Dark Cloud cannot be evaded or cleansed when applied, to clarify the skill description. Evasion stats apply to the lightning that falls after Dark Cloud is applied.
  • Skill Core Description

Existing

Changed

Skill Thunder’s Protection from Inner Peace Specialization 1

changed to the Dark Cloud skill applied to enemy targets

Damage increased by 60%, and applies the Weakened: Thundercloud effect

When 2 of Dark Cloud, Lightning Condensation, and Thundercloud Explosion are applied simultaneously

Damage amplification Only the highest value of the effect applies

The Thunder’s Protection skill from Inner Peace Specialization

changed to the Dark Cloud skill applied to enemy targets

This skill cannot be evaded or cleansed,

lightning damage increased by 60% and applies the Weakened: Thundercloud effect

When 2 of Dark Cloud, Lightning Condensation, and Thundercloud Explosion are applied simultaneously

Damage amplification Only the highest value of the effect applies

  • Skill Description

Existing

Changed

The Inner Peace specialization 1-th [Thunder's Protection] skill is

changed to the [Dark Cloud] skill that descends upon the target enemy.

Deals damage to a random enemy within the area for 6 seconds, once every 1

equal to 120% of basic damage, and applies Weakened: Thundercloud.

Mana regeneration increases by 960% for 6 seconds,

and if I am Wet, the increase is applied at 2 times its normal value;

if I am not Wet, after the skill ends,

mana consumption efficiency increases by 96% for 6 seconds.

The Inner Peace specialization 1-th [Thunder's Protection] skill is

changed to the [Dark Cloud] skill that descends upon the target enemy and cannot be evaded or cleansed.

Deals damage to a random enemy within the area for 6 seconds, once every 1

equal to 120% of basic damage, and applies Weakened: Thundercloud.

Mana regeneration increases by 960% for 6 seconds,

and if I am Wet, the increase is applied at 2 times its normal value;

if I am not Wet, after the skill ends,

mana consumption efficiency increases by 96% for 6 seconds.

Wand

Skill Core - [Melody of Nightmare]

Fixed an issue where the Nightmare Fiend was not applied at a certain rate when Melody of Nightmare was applied to a target while the [Nightmare Fiend] specialization was active.
Fixed an issue where boss monsters affected by Melody of Nightmare would temporarily stop acting.

Orb

Echo of the Stars

Added tooltips for [Orb Effect Damage Increase] for each level.

Knuckle

Mobile Strike

Added tooltips for [Monster Damage Amplification] for each level.

[Single Blow], [Blood Wind]

Added tooltips for [Monster Damage Amplification] for each level.

Explosive Barrage

Added tooltips for [Monster Damage Amplification] for each level.

[One-Inch Punch], [Blood Explosion]

Added tooltips for [Monster Damage Amplification] for each level.

Advanced Tactics Achievement Effect [Rend Flesh]

Updated the tooltip.

Existing

Changed

When Bloodied Claw is equipped, for 6 seconds on bleeding targets,

Stagger Damage Resistance is reduced by 4%.

When Bloodied Claw is active, Weakened: for 6 seconds on bleeding targets,

Stagger Damage Resistance is reduced by 4%.

Skill Core: Red Insignia

Updated the tooltip.

Existing

Changed

Blood Blast's damage is reduced by 40%, and upon hitting,

it changes to fixed damage dealt over 3 seconds, up to 3 stacks

Blood Blast's damage is reduced by 40%, and upon hitting,

it changes to damage over time that ignores evasion and defense, dealt over 3 seconds, up to 3 stacks

Items

Cornelius's Explosive Flame Sword

The tooltip has been updated.

Existing

Changed

After hitting with the Roar of Taunt or Roar of Severance specialization's [Additional Damage],

an area with a radius of 4 m explodes after 3 seconds,

dealing damage equal to 400% of base damage to targets within the area.

Targets hit by the damage have their additional damage

reduced by 250 for 5 seconds.

After hitting with the Roar of Taunt or Roar of Severance specialization's [Additional Damage],

an area with a radius of 4 m explodes after 3 seconds,

dealing damage that ignores evasion and defense to targets within the area,

equal to 400% of base damage.

Targets hit by the damage have their additional damage

reduced by 250 for 5 seconds.

Giant Brook's Corruption Sword - [Giant Brook's Spore Poison]

> The skill description has been updated as follows.

Original

Changed

Enemies within the area take damage equal to 0.5 of the base damage per second

and suffer damage over time equal to 120% of the base damage,

while their melee, ranged, and magic evasion is reduced by 300.

Damage dealt to monsters is amplified by 100%

Enemies within the area take damage equal to 0.5 of the base damage per second

and suffer evasion-ignoring damage over time equal to 120% of the base damage,

while their melee, ranged, and magic evasion is reduced by 300.

Damage dealt to monsters is amplified by 100%

Giant Brook's Lightstar Sword - [Angry Giant Brook's Spore Poison]

> The effect has been changed as follows.

Original

Changed

Enemies within the area take damage equal to 132% of base damage every 0.5 seconds,

while their melee, ranged, and magic evasion is reduced by 300.

Damage dealt to monsters is amplified by 100%,

and player targets take damage equal to a percentage of their maximum HP per second

as defense-ignoring damage over time equal to 2%.

Enemies within the area take damage equal to 132% of base damage every 0.5 seconds,

while their melee, ranged, and magic evasion is reduced by 300.

Damage dealt to monsters is amplified by 100%,

and player targets take damage equal to a percentage of their maximum HP per second

as fixed damage over time equal to 2.5%.

Giant Brook's Frostsoul Sword - [Ruthless Giant Brook's Spore Poison]

The effect has been changed as follows.

Before

After

Deals damage over time to enemies within the area equal to 132% of base damage every 0.4 seconds,

and reduces melee, ranged, and magic evasion by 300.

Damage dealt to monsters is amplified by 100%,

while against players, deals damage over time that ignores defense equal to

2.8% of the target's maximum HP per second.

Deals damage over time to enemies within the area equal to 144% of base damage every 0.4 seconds,

and reduces melee, ranged, and magic evasion by 300.

Damage dealt to monsters is amplified by 100%,

while against players, deals fixed damage over time equal to

3.5% of the target's maximum HP per second.

Morkus's Corrupting Sword

Fixed an issue where the projectile was fired from a player other than the target when dealing transfer damage.
The skill description has been revised as follows.

Before

After

When applying Stun or Shock, deals damage equal to 600% of basic damage with a 50% chance.

It then transfers to other enemies within 10 m of the hit target

an additional 2 times, dealing damage,

and the damage dealt is amplified by 50% each time damage is dealt.

When applying Stun or Shock, deals damage equal to 600% of basic damage with a 50% chance.

It then transfers to other enemies within 10 m of the hit target

an additional 2 times, dealing unavoidable damage,

and the damage dealt is amplified by 50% each time damage is dealt.

Ancient Demon Beast's Dark Bone Blade [Ancient Demon Beast's Strike]

The skill effect has been changed.
  • The skill effect description has been revised.

Before

After

Each time you attack with Vampiric Strike, there is a 70% chance to

deal fixed damage equal to 400% of the base damage.

Each time you attack with Vampiric Strike, there is a 70% chance to

deal unavoidable fixed damage equal to 550% of the base damage.

Final Dragon's Thunderbolt Dagger [Atirat's Claw]

The skill effect has been changed.
  • The skill effect description has been revised.  

Before

After

~ If the player target's HP is at or below 50%,

deals piercing damage equal to 2.5% of the target's HP. ~

~ If the player target's HP is at or below 50%,

deals unavoidable fixed damage equal to 3% of the target's HP. ~

Endless Winter's Lightning Rod - [Flame Storm]

Fixed an issue where Flame Storm was applied while ignoring the target's evasion and defense.

Leviathan Radiant Knuckle - [Enraged Leviathan's Incineration]

The tooltip has been revised.

Previous

Changed

Damage received when using Evaporation is additionally reduced by 20%,

and movement speed is additionally reduced by 25%.

Every 0.5 seconds, targets within the area

for 1 seconds, dealing fixed damage over time equal to 50% + 120 of basic damage

up to 3 stacks.

Damage received when using Evaporation is additionally reduced by 20%,

and movement speed is additionally reduced by 25%.

Every 0.5 seconds, targets within the area

for 1 seconds, dealing damage over time that ignores evasion and defense equal to 50% + 120 of basic damage

up to 3 stacks.

Queen Blendy's Scorching Gauntlet [Queen Blendy's Gravity Field]

The effect has been adjusted.

Previous

Changed

When Explosive Flurry or Bloodstorm Kill hits, targets within a radius of 5 m

all collide: inflicts the Pulled state

When Explosive Flurry or Bloodstorm Kill hits, targets within a radius of 5 m

all collide: applies the Pulled effect. Reactivation cooldown: 34 seconds

Queen Blendy's Radiant Gauntlet [Enraged Queen Blendy's Gravity Field]

The effect has been adjusted.

Before

After

Upon hitting a target with Explosive Barrage or Bloodstorm Slaughter, all targets within a radius of 5 m

are collided: they are pulled in. This effect ignores the target's evasion when applied.

Upon hitting a target with Explosive Barrage or Bloodstorm Slaughter, all targets within a radius of 5 m

are collided: the Pull In effect is applied.

This effect ignores the target's evasion when applied. Recast cooldown: 18 seconds

Skill Core rewards will be increased.

Increased Skill Core Rewards

- Skill Core drop rates and higher-tier Skill Core drop rates in Tumgir and the Abyss will be increased.
- Skill Core drop rates in the Rift's Golden Chest will be increased.
- Skill Core drop rates and higher-tier Skill Core drop rates in Co-op Dungeons will be increased,  and rewards will be adjusted to grant a Resin Core if no Skill Core drops.

Planned Skill Core Updates (November 11 (Wed.) update)

- New Skill Cores will be added, and the drop rate of higher-tier Skill Cores from Resin Flowers will be increased.
> This will not apply to Resin Flowers already in your possession.
- A new Resin Flower crafting recipe that guarantees the acquisition of a chosen Skill Core will be added.
- Skill Core sources will be expanded.
The schedules for major content will be adjusted in line with the global service integration.
The schedules for major content have been adjusted based on the global standard of maintaining the event times for Originstones and Dimensional Stones.
The times for major events have been adjusted based on the global standard of maintaining the event times for Field Boss Guild-type events.

Major Event Schedule

Category

Updated Schedule

Peace Ark · Terraboss

Daily at 19 and 22

Guild Ark · Terraboss

Appears daily at one of the following times: 19 or 22

Guild Field Boss

Daily at 20:30, 23:30

Tax Transport

Every other Sunday at 20

Home Server Siege

Every other Sunday at 20:30

Interserver Siege

On Sundays without a Home Server Siege, at 20:30

Home Server Originstone

Mondays and Fridays at 21

Interserver Originstone

Fridays at 21:30

Home Server Dimensional Stone

Tuesdays and Saturdays at 21

Interserver Dimensional Stone

Saturdays at 21:30

In line with the global service integration, the current season will end and a new season will begin.
- The regular seasons for the Battlefield and the Corridor of Illusions will end, and new seasons will begin.
- The Challenge Dimensional Rift and the Infinite Gate seasons will end, and new seasons will begin.

Challenge Dimensional Rift

- The current Challenge Dimensional Rift schedule will end, and a new schedule will begin.
> The current schedule will end on November 3, and the new schedule will begin on Wednesday, November 11.

Infinite Gate

- The current Infinite Gate schedule will end, and a new schedule will begin.
> The current schedule will end on November 4, and the new schedule will begin on Wednesday, November 11.

Battlefield

- The current Battlefield season will end, and a new season will begin.
> The current season will end on Wednesday, November 11, and the new season will begin immediately.

Corridor of Illusions

- The current season will end, and a new season will begin.
> The current season will end on Wednesday, November 11, and the new season will begin immediately.

Terra Boss: Vegamont

- The Peace/Guild-type event schedule for Vegamont has been changed.
> Peace-type events take place every Tuesday and Saturday at 7 PM and 10 PM.
> Guild-type events alternate every other week on Thursdays at 7 PM or 10 PM.

Advance Notice

※ The following changes will be applied with the November 11 (Wed.) update, not the scheduled maintenance on October 27 (Wed.).

Skill Core System

- The Skill Core system will be revamped from engraving Skill Cores onto equipment to equipping them in dedicated slots.

Changes to Skill Core Registration and Equipment

- Using a Skill Core item registers the core to the character.
- Registered cores can be equipped or unequipped at no additional cost.
> The existing Skill Core engraving and extraction features are scheduled to be removed. The Stat Conversion feature will remain available as before.
- Skill Cores can be equipped under [Skills > Skill Cores].
- Skill Core effects apply when unique equipment is equipped and a Skill Core matching the category of the equipped item is equipped.
- Skill Core Sets will be added so that Skill Core combinations can be changed to suit combat situations.

Changes to How Arc Boss Skill Cores Are Obtained

- Weapons from the Arc Boss series will now grant the skill core for the corresponding weapon as a reward for the achievement that unlocks them.
- As part of the overhaul, Arc Boss weapons and crafting recipes related to Arc Boss skill cores that use existing skill cores as materials will be removed.

Handling of Existing Equipment and Skill Cores

- Skill cores equipped in existing Unique equipment will be removed and distributed via mail.
- Arc Boss skill cores will be reclaimed, and the original equipment item for each core will be distributed via mail.
- Characters that own the target weapon or receive it as a result of this change will have the related achievement and skill core registration status applied as well.
> The achievement will be processed as having its reward already claimed.
> The equipment item will be distributed as untradeable.

Target Skill Core

Item Granted After Reclamation

Skill Core: Tevent's Frenzied Bombardment

T event's Screaming Bow

Skill Core: Tevent's Despair Trap

T event's Despair Sword

Skill Core: Tevent's Berserk Rage

T event's Slaughter Blade

Skill Core: Tevent's Hunger

T event's Spiked Bone

Skill Core: Tevent's Corruption

T event's Eye

Skill Core: Queen Blandi's Venomous Decay

Queen Blandi's Vanishing Bow

Skill Core: Queen Blandi's Exploding Grub

Queen Blandi's Dominating Rod

Skill Core: Queen Blandi's Sand Mire

Queen Blandi's Blade

Skill Core: Queen Blandi's Hunger

Queen Blandi's Maw Spear

Skill Core: Queen Blendy's Gravity Field

Queen Blendy's Scorching Fist

Skill Core: Enraged Tevent's Savage Bombardment

Tevent's Radiant Bow

Skill Core: Enraged Tevent's Despair Trap

Tevent's Radiant Sword

Skill Core: Enraged Tevent's Frenzy

Tevent's Radiant Blade

Skill Core: Enraged Tevent's Hunger

Tevent's Radiant Staff

Skill Core: Enraged Tevent's Devouring

Tevent's Radiant Eye

Skill Core: Enraged Queen Blendy's Corrupting Venom

Queen Blendy's Radiant Bow

Skill Core: Enraged Queen Blendy's Explosive Insect

Queen Blendy's Radiant Rod

Skill Core: Enraged Queen Blendy's Quicksand

Queen Blendy's Radiant Blade

Skill Core: Enraged Queen Blendy's Hunger

Queen Blendy's Radiant Spear

Skill Core: Enraged Queen Blendy's Gravity Field

Queen Blendy's Radiant Gauntlet

Skill Core: Deluz Noa's Chill

Deluz Noa's Frost Bow

Skill Core: Deluz Noa's Hailstorm

Deluz Noa's Ice Necklace

Skill Core: Deluz Noa's Barrier

Deluz Noa's Frozen Slash

Skill Core: Deluz Noa's Touch

Deluz Noa's Frost Sword

Skill Core: Deluze Noah's Wave

Deluze Noah's Tidal Spear

Skill Core: Deluze Noah's Spray

Deluze Noah's Froststorm Gauntlet

Skill Core: Giant Brook's Swamp

Giant Brook's Dominating Bow

Skill Core: Giant Brook's Protection

Giant Brook's Spore Hand

Skill Core: Giant Brook's Spore Venom

Giant Brook's Corrosion Sword

Skill Core: Giant Brook's Forest Echo

Giant Brook's Revival Stone

Skill Core: Enraged Deluze Noah's Chill

Deluze Noah's Radiant Star Bow

Skill Core: Enraged Deluze Noah's Hail

Deluze Noah's Radiant Star Staff

Skill Core: Enraged Deluze Noah's Barrier

Deluze Noah's Radiant Star Slash

Skill Core: Enraged Deluze Noah's Touch

Deluze Noah's Radiant Star Sword

Skill Core: Enraged Deluze Noah's Wave

Deluze Noah's Radiant Star Spear

Skill Core: Enraged Deluze Noah's Spray

Deluze Noah's Radiant Star Gauntlet

Skill Core: Enraged Giant Brook's Spore Venom

Giant Brook's Radiant Star Sword

Skill Core: Enraged Giant Brook's Swamp

Giant Brook's Radiant Star Bow

Skill Core: Enraged Giant Brook's Protection

Giant Brook's Radiant Star Wand

Skill Core: Enraged Giant Brook's Forest Echo

Giant Brook's Radiant Sphere

Skill Core: Ruthless Deluge Noah's Touch

Deluge Noah's Snow Soul Sword

Skill Core: Ruthless Deluge Noah's Barrier

Deluge Noah's Snow Soul Slash

Skill Core: Ruthless Deluge Noah's Chill

Deluge Noah's Snow Soul Bow

Skill Core: Ruthless Deluge Noah's Hail

Deluge Noah's Snow Soul Necklace

Skill Core: Ruthless Deluge Noah's Wave

Deluge Noah's Snow Soul Spear

Skill Core: Ruthless Deluge Noah's Spray

Deluge Noah's Snow Soul Gauntlet

Skill Core: Ruthless Giant Brook's Spore Poison

Giant Brook's Snow Soul Sword

Skill Core: Ruthless Giant Brook's Swamp

Giant Brook's Snow Soul Bow

Skill Core: Ruthless Giant Brook's Blessing

Giant Brook's Snow Soul Staff

Skill Core: Ruthless Giant Brook's Forest Echo

Giant Brook's Snow Soul Sphere

Skill Core: Dragon's Counterattack

Last Dragon's Thunder Greatsword

Skill Core: Wall of Extreme Cold

Scale Lord's Slaughter Sword

Skill Core: Atirat's Claw

Last Dragon's Thunderbolt Dagger

Skill Core: Atirat's Flame

Vengeful Tracker's Judgment Bow

Skill Core: Ice Dragon Slayer

Execution Bow of the Scale Breaker

Skill Core: Elemental Fusion

Lightning Bow of Endless Winter

Skill Core: Dragon's Blessing

Winter Storm's Magic Staff

Skill Core: Ramus's Judgment

Storm Lord's Punishment Spear

Skill Core: Starlight Obliteration Shot

Vengeance Lightning Orb

Skill Core: Last Dragon's Blessing

Snowfield Destroyer's Thunder Gauntlet

- The supply of Skill Core Engraving Books and Skill Core Extraction Scrolls through crafting, sales, and other means will end.
- Engraving Books and Extraction Scrolls in your possession will be exchanged for the items below and sent by mail.

Target Item

Item Granted per 1

Skill Core Engraving Book

1,220,000 Solant

Skill Core Extraction Scroll

5 Fine Marind Ore
5 Refining Catalyst
2 Indomitable Adventure Coins
1,220,000 Solant

Security > 2-step verification

- All 2-step verification services registered for Throne and Liberty will be canceled.

2-step verification

- Any entries registered for Throne and Liberty among OTPs, NC Authenticators, device registrations, and character passwords registered as 2-step verification methods will all be canceled, and the related services will no longer be provided.
> This change will not affect NC 2-step verification services registered for other games.
※ This notice describes planned updates, and some details may change before they are applied.

 Changes

Optimization

- Fixed an issue that periodically caused the screen to freeze in certain situations.
- Improved an issue that made other players' character movements appear unnatural.
- Fixed an issue where the connection would occasionally be lost when moving between worlds for party matching, Field Bosses, and other activities.
- Improved an issue where, at a low rate, being hit by certain skills made movement impossible.

Terra Boss: Vegamont

- Changed the reward claim cooldowns for Arc Bosses and Terra Bosses so that they apply separately.
- Fixed an issue where characters could become stuck in Vegamont's body after defeating it.
- Removed ‘Vegarion’ from 2 stage of the Vegamont guild war battle to reduce the battle's difficulty.
- Changed the 2 stage of the Vegamont battle so that an ice vortex is created when the lower seam is hit with a ballista 1 times.
- Changed the 3 stage of the Vegamont battle so that the poison effect applied inside the cave cannot be removed, and increased its duration.
- Changed the 4 stage of the Vegamont battle so that players can use the vortex generated at the start to move to the same height as Vegamont.
- Fixed an issue where the appearance of ballista projectiles remained for a certain period of time.

Field Bosses

- Field Bosses now move to the center and wait before combat resets.
> Combat can be resumed while they are waiting.

1-Player Abyss Dungeon: Tombgir Storehouse

- Fixed an issue where the time limit ended without being extended even after all monsters on the floor were defeated when 1~2 seconds remained.
- Fixed an issue where the time limit was not extended even after all monsters on the current floor were defeated if all monsters on the previous floor had not been defeated.

Dimensional Rift: Iron Mausoleum Cradle

- Fixed an issue where characters could become stuck in some pipes.

Illusion Corridor: Lionhead

- Fixed an issue where the connecting lines would occasionally remain visible even after souls of the same color had been absorbed by the seal stone in the seal stone pattern.

Infinite Gate

- Fixed an issue where activity points in Challenge Achievement rewards would overwrite the completion status display.

Sudden Event: Ice Field Survival

- Fixed an issue where the ice field would occasionally appear cracked or invisible when retrying the Ice Field Survival event.

Nyx's Afterimage

- Fixed an issue where some Mysterious Treasure Chests placed in the Akyum Citadel could not be interacted with.

Star's Journey: Traces of Time and Space

- Adjusted the brightness of the Relic Fishing Spot effect.

Battlefield

- Fixed an issue that occasionally prevented players from reviving on the battlefield.

Guild

- Fixed an issue where the score acquisition history in the Rewards tab was displayed incorrectly.
- Fixed an issue where a red dot was not displayed on the Distribution tab, the parent category, when there was a new item in the distribution history.

Map

- Fixed an issue where the word “Online” was displayed alongside each icon under “Icons and Filters.”

Costumes

- Fixed the gold color of the headpiece 3 for “Jester in the Moonlight” so that it is applied correctly.

Traits

- Bottom-row items can no longer be locked.

Target Items

Trait Unlocking Stone

Unique Trait Unlocking Stone

Trait Enhancement Stone

Unique Trait Enhancement Stone

Trait Resonance Stone

Conversion Stone