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Throne and Liberty

[KR] Patch Throne and Liberty November 11 | English Translation

English translation of the updates scheduled for the Korean servers during regular maintenance on November 11, 2026

[KR] Patch Throne and Liberty November 11 | English Translation

[Common] Regular Server Maintenance

The regular server maintenance schedule has been changed.

Category

Item

Time

Before

NC Service

[UTC] Every Tuesday at 01

Amazon Games Service

[UTC] Every Thursday at 06:30

Change

Unified

[UTC] Every Wednesday at 05:30

[Common] Content Reset Time Changes

​- The reset times and days for various content have been changed.

Category

Item

Time

Before

NC Service

[UTC] Every Tuesday at 02

Amazon Games Service

[UTC] Every Thursday at 08

After

Unified

[UTC] Every Wednesday at 06

[Former NC Service] Server Transfer

​- The server transfer feature will be temporarily suspended for several days after the update, and will be changed to remain available at all times once reactivated.

However, after 1 server transfer, a cooldown of 720 hours (30 days) will apply.

- Server transfers between service regions will be available.

[Existing NC Services] Character Creation

- The maximum number of characters that can be created has been increased to 6.

[Common] Launching the Game

​- Initial settings and the terms of use will be displayed the first time you launch the game.

- For some options, existing settings will be reset and the default values will be applied.

  • Affected: Language, control mode, audio, and graphics quality
  • For language settings, the default value will be applied based on the language settings of the launcher or operating system.
  • For graphics quality, user settings will be reset and the recommended preset will be applied.
  • These options can be configured again during the initial setup or changed later in the settings.

[Common] Precautions Regarding Duplicate Character Name Changes Due to Service Integration

- If a character's name is changed to a temporary name during the service integration process, access to the following features may be restricted until it is changed to a valid character name.

Category

Usage Restrictions

Chat

Selecting and sending whisper recipients, blocking and unblocking chat

Group Chat

Inviting, searching for characters, confirming invitations, transferring host privileges, changing permissions, kicking, and enabling or disabling chat restrictions

Mail

Sending mail (recipient cannot be entered)

Social

Sending friend requests, adding to Favorites and Block List, and blocking

Guild

Guild invitations

Housing

Adding to the visitor permissions list

Arena

Inviting opponents to matches

Mock Battlefields

Inviting to Spectator Mode, kicking, accepting invitations, and joining via invitation links

Character

Looking up a business card by name

  • After receiving the name change ticket delivered by mail, change your character's name in the Character window to use this feature normally.

Settings

- [Common] Settings – The Privacy tab has been removed.

- [Legacy NC Services] A voice guide for entering the game (default: Off) has been added.

- [Legacy NC Services] Additional languages provided in the game have been added.

Display Language

Voice Language

Korean

English

Japanese

Traditional Chinese

French

German

Spanish

Brazilian Portuguese

Korean

English

Japanese

Growth Jump has been revamped to support existing characters and provide enhanced benefits.

  • Existing characters can now use Growth Jump without creating a new character.
  • Grow the character to level 60 and continue the adventure with equipment and combat settings suited to the selected weapon combination.
  • The updated specifications also apply when using a Jumping Ticket you already own.

Jumping Ticket Requirements

- To apply Growth Jump to an existing character, all of the following conditions must be met.

Item

Condition

Character Level

Level 2 ~ Level 59

Adventure Codex Progress

[Book 3, Chapter 1. A character that has not completed Faction's Forbidden Tome > Welcome Companion > Talk to Veni]

※ Characters that used a Jumping Ticket after 26 year 11 month 11 day cannot use a Jumping Ticket again.

How to Use a Jumping Ticket on an Existing Character

1. Select the character on which to apply Growth Jump from the [Character Selection] menu.

- Open the Growth Jump menu and confirm that the character selected at the end is the intended one.

2. Select the desired weapon combination.

- Jump settings will be applied according to the selected weapon combination.

3. Growth Jump will proceed after you finish selecting the weapons.

Handling Existing Assets and Settings When Using a Jumping Ticket on an Existing Character

All equipped items and items held in the regular bag will be moved to storage.

Items are moved to storage as part of the Growth Jump even if this exceeds the storage capacity limit.

If the storage capacity limit is exceeded, additional storage is restricted until stored items are sorted and reduced to within the limit.

Equipped artifacts will be unequipped and stored in the artifact bag.

Artifacts are moved to the artifact bag as part of the Growth Jump even if this exceeds the storage capacity limit.

If the artifact bag's storage capacity limit is exceeded, additional storage is restricted until stored artifacts are sorted and reduced to within the limit.

All Equipment Presets will be reset, and the Growth Jump equipment settings will be applied to Equipment Preset 1.

The selected weapon's Weapon Mastery settings will be applied to Weapon Mastery Preset 1, replacing the existing values in Preset 1 with the Growth Jump settings.

Currencies, points, and tokens provided through the Growth Jump will be added to the existing amounts.

However, Regional Contribution Certificates are applied only up to the maximum amount.

Incomplete entries in content affected by the Growth Jump, including the Codex, Achievements, Growth Journal, and Guidance of the World Tree, will be marked as completed.

Entries that have already been completed will remain completed.

Existing progress not affected by the Growth Jump will be preserved.

Gameplay Guide After the Growth Jump

​After entering the game following the Growth Jump, you will begin your adventure in the dedicated area of Reunion Hill with recommended settings applied for the selected weapon combination.

After becoming familiar with TL through the tutorial in Reunion Hill, you can travel to the continent of Solisium.

This is the same for new and existing characters.

​- The recommended settings applied during Growth Jump have been renewed.

Character Settings

- Level: 60

- Basic equipment setup: 2 selected weapon, armor, accessories, and artifacts (Combat Power of approximately 9,000)

- Recommended settings applied: selected Weapon Mastery (level 200 each), Skill Specialization, skill set, stats, and runes

- Runes (Offense/Defense/Support): weapons/accessories (level 100 each), armor (level 10 each)

- A PvP starter equipment set and a fishing rod obtainable during the growth process are granted.

- All field and dungeon teleport stones up to Talandre are unlocked.

- Costume/Emote: Warrior of Fighting Spirit; Pose: Sitting on Throne

- Membership: Blessing of Solisium (28 days)

Content Progress

- Adventure Codex: Completed through Chapter 3, Act 1 Prologue, with the rewards claimed.

- Growth Journal: Completed through level 60, with the rewards claimed.

- Guidance of the World Tree: The Beginning of the Roots — completed through stage 5, with the rewards claimed.

- Guidance of the World Tree: The Fruits of the Leaves — completed through stage 1, with the rewards claimed.

- Transformations, Guardians, Amitoi, titles, and Memories of the Stars obtainable only through the content above are granted.

- Achievements attainable only through the content above are marked as completed.

- Due to platform policies, platform achievements and trophies are not earned automatically; they must be earned by creating a separate character.

Initial Currency

​- Contract Token: Abyss 20,000

- Contract Token: Dimension I 2,700

- Contract Token: Dimension II 5,400

- Sollant 86,500,000

- Resistance Request Count Expansion Ticket 10

- Mystic Key 1

- Regional Contribution Certificate 3

- Request Coin 1100

- Weapon Mastery Conversion Book 5

- Skill Conversion Book 24

- Rare Gem Selection Chest 100

- Soul Stone of Chaos: Calanthia 45

- Adventure Coin: Indomitable 26

- Elite Resistance Medal 21

- Other consumables, including World Tree Leaves, Stellar Boom, Mana Regeneration Potions, and Recovery Soulstones

Jumping Tickets for New and Existing Accounts

​- 1 Jumping Ticket is provided to new and existing accounts, 1 time per account.

  • Jumping Tickets can be used directly from the lobby after the update, without any separate claiming process.
  • 1 Jumping Ticket is also provided when newly created accounts log in to the game after the update.

- The provided Jumping Tickets can be used until further notice. Their availability may be changed or they may be reset through a future announcement.

  • Jumping Tickets purchased with real money are not included in the reset.

​

Skill Core

- The system is changing from engraving Skill Cores directly onto equipment to registering them to a character and equipping them in dedicated slots.

- The costs required for engraving and extraction have been removed, allowing you to use a variety of Skill Core configurations.

Changes to Skill Core Registration and Equipment

- A [Skill Core] tab has been added to the Skills screen.

- Skill Core items have been changed to consumable items. Using one automatically registers it to the corresponding character's Skill Core list.

  • Skill Core items are automatically used and registered to the list when obtained. However, tradable Skill Cores are not used automatically.
  • Registered Skill Core items are consumed and cannot be restored as items or traded.

- Registered Skill Cores can be equipped, replaced, or unequipped without any additional cost or usage limit.

- Skill Cores are configured based on equipment slots rather than equipment items, and their effects apply only when Unique Equipment is equipped.

- Core configurations are maintained even when equipment is replaced, and the effects apply when the equipped Unique Equipment matches the Skill Core's equipment type.

  • Cores can be configured in advance even when no equipment is equipped or the weapon type does not match, but their effects do not apply until the requirements are met.

- Equipping the same Core in multiple slots does not stack its effects.

- [Skill Core Set] has been added, allowing you to save Skill Core configurations and switch between them instantly.

- The weapon that can use each Skill Core is displayed on its icon.

Removal of the Skill Core Imprint/Extraction Functions

- The Skill Core imprint/extraction functions have been removed from the Recombiner.

  • Stat conversion remains available as before.

​- When dissolving equipment with a skill, excluding Archboss weapons, the Skill Core for that weapon is also granted.

  • The dissolution cost remains unchanged.

- Existing Skill Cores and related items will be converted as follows.

Return of Skill Cores Imprinted on Equipment

- Skill Cores imprinted on existing Unique Equipment will be removed from the equipment and sent by mail.

- The returned Skill Cores can be used to register them and then equipped in dedicated slots.

- Archboss Skill Cores will be processed according to the [Archboss Cores and Weapons] criteria below.

Consolidation of Duplicate Skill Cores

​- The “Black Anvil’s Aspiration” Cores previously divided by weapon will be consolidated into a single Core.

Removal of Skill Core Imprint Certificates and Extraction Scrolls

​- The crafting recipe for Skill Core Extraction Scrolls has been deleted.

- Skill Core Imprint Certificates can no longer be purchased from the Raid Item Exchange Merchant.

- Skill Core Imprint Certificates and Skill Core Extraction Scrolls in your possession will be collected and replaced with the items below, which will be sent by mail at a rate of 1 item per item.

Target Item

Items Granted per 1

Skill Core Imprint Certificate

1,220,000 Sollant

Skill Core Extraction Scroll

5 Rare Marind Ore
5 Refining Catalyst
Adventure Coin: Indomitable 2
1,220,000 Sollant

Archboss Skill Cores and Weapons

​- An achievement for obtaining an Archboss weapon has been added. When you obtain the weapon, you will also obtain its Skill Core.

  • Archboss weapons can be used together with their Skill Cores without separate extraction or imprinting.


  • The weapon's Skill Core is granted as an achievement reward, and the obtained Skill Core is registered automatically.

- For characters that already owned an Archboss weapon, the achievement for obtaining that weapon is completed, and the Skill Core is registered automatically.

  • The achievement reward is treated as already claimed and cannot be claimed again.

- All Skill Core crafting recipes except Resin Flower have been deleted.

- Existing Archboss Skill Cores will all be recovered and registered, and the corresponding weapons will be sent by mail as shown below.

  • The same change applies to characters who receive a weapon by replacing a Core.

Target Skill Core

Item Granted After Recovery

Skill Core: Tevent's Bombardment

Tevent's Scream Bow

Skill Core: Tevent's Despair Trap

Tevent's Despair Sword

Skill Core: Tevent's Furious Rage

Tevent's Massacre Blade

Skill Core: Tevent's Hunger

Tevent's Wedge Bone

Skill Core: Tevent's Corruption

Tevent's Eyeball

Skill Core: Queen Bellandir's Corruptive Venom

Queen Bellandir's Extinction Bow

Skill Core: Queen Bellandir's Explosive Insect

Queen Bellandir's Dominating Rod

Skill Core: Queen Bellandir's Quicksand

Queen Bellandir's Blade

Skill Core: Queen Bellandir's Hunger

Queen Bellandir's Maw Spear

Skill Core: Queen Bellandir's Gravity Field

Queen Bellandir's Burning Gauntlets

Skill Core: Enraged Tevent's Bombardment

Tevent's Ascension Longbow

Skill Core: Enraged Tevent's Despair Trap

Tevent's Ascension Greatsword

Skill Core: Enraged Tevent's Furious Rage

Tevent's Ascension Sword

Skill Core: Enraged Tevent's Hunger

Tevent's Ascension Wand

Skill Core: Enraged Tevent's Corruption

Tevent's Ascension Eye

Skill Core: Enraged Queen Bellandir's Corruptive Venom

Queen Bellandir's Ascension Bow

Skill Core: Enraged Queen Bellandir's Explosive Insect

Queen Bellandir's Ascension Staff

Skill Core: Enraged Queen Bellandir's Quicksand

Queen Bellandir's Ascension Blade

Skill Core: Enraged Queen Bellandir's Hunger

Queen Bellandir's Ascension Spear

Skill Core: Enraged Queen Bellandir's Gravity Field

Ascended Queen Bellandir's Gauntlets

Skill Core: Deluzhnoa's Cold

Deluzhnoa's Frost Bow

Skill Core: Deluzhnoa's Hail

Deluzhnoa's Ice Staff

Skill Core: Deluzhnoa's Barrier

Deluzhnoa's Frozen Strike

Skill Core: Deluzhnoa's Touch

Deluzhnoa's Frost Sword

Skill Core: Deluzhnoa's Waves

Deluzhnoa's Tide Spear

Skill Core: Deluzhnoa's Torrent

Deluzhnoa's Blizzard Gauntlets

Skill Core: Giant Cordy's Bog

Giant Cordy's Dominion Bow

Skill Core: Giant Cordy's Blessing

Giant Cordy's Sporehand

Skill Core: Giant Cordy's Spore Poison

Cordy's Warblade of Creeping Doom

Skill Core: Giant Cordy's Forest Resonance

Giant Cordy's Resurrection Stone

Skill Core: Enraged Deluzhnoa's Cold

Deluzhnoa's Radiant Star Bow

Skill Core: Enraged Deluzhnoa's Hail

Deluzhnoa's Radiant Star Staff

Skill Core: Enraged Deluzhnoa's Barrier

Deluzhnoa's Radiant Star Slash

Skill Core: Enraged Deluzhnoa's Touch

Deluzhnoa's Radiant Star Sword

Skill Core: Enraged Deluzhnoa's Waves

Deluzhnoa's Radiant Star Spear

Skill Core: Enraged Deluzhnoa's Torrent

Deluzhnoa's Radiant Star Gauntlets

Skill Core: Enraged Giant Cordy's Spore Poison

Giant Cordy's Ascension Greatsword

Skill Core: Enraged Giant Cordy's Bog

Giant Cordy's Radiant Star Bow

Skill Core: Enraged Giant Cordy's Blessing

Giant Cordy's Radiant Star Wand

Skill Core: Enraged Giant Cordy's Forest Resonance

Giant Cordy's Ascension Greatsword

Skill Core: Ruthless Deluzhnoa's Touch

Deluzhnoa's Snowsoul Greatsword

Skill Core: Ruthless Deluzhnoa's Barrier

Deluzhnoa's Snowsoul Strike

Skill Core: Ruthless Deluzhnoa's Cold

Deluzhnoa's Snowsoul Longbow

Skill Core: Ruthless Deluzhnoa's Hail

Deluzhnoa's Snowsoul Staff

Skill Core: Ruthless Deluzhnoa's Waves

Deluzhnoa's Snowsoul Spear

Skill Core: Ruthless Deluzhnoa's Torrent

Deluzhnoa's Snowsoul Gauntlets

Skill Core: Ruthless Giant Cordy's Spore Poison

Giant Cordy's Snowsoul Greatsword

Skill Core: Ruthless Giant Cordy's Bog

Giant Cordy's Snowsoul Longbow

Skill Core: Ruthless Giant Cordy's Blessing

Giant Cordy's Snowsoul Wand

Skill Core: Ruthless Giant Cordy's Forest Resonance

Giant Cordy's Snowsoul Orb

Skill Core: Dragon's Counterattack

Last Dragon's Thunder Greatsword

Skill Core: Wall of Bitter Cold

Scale Lord's Slaughterblade

Skill Core: Atirat's Claw

Last Dragon's Thunder Daggers

Skill Core: Atirat's Flame

Redscale Tracker's Judgment Bow

Skill Core: Ice Dragon Strike

Rending Scale Destroyer's Execution Bow

Skill Core: Elemental Fusion

Endless Winter's Lightning Staff

Skill Core: Dragon's Blessing

Winterstorm's Magic Staff

Skill Core: Ramux's Judgment

Storm Lord's Punishment Spear

Skill Core: Stellar Star Destroyer

Vengeance Lightning Orb

Skill Core: Last Dragon's Blessing

Snowfield Destroyer's Thunder Gauntlets

Raid Codex Final Reward Changes

​- The final rewards for the Raid Codex have been changed due to the end of Skill Core Engraving Stone distribution.

Category

Existing

Changed

Chaos Witch's Altar

Skill Core Engraving Stone 1

Chaos Soulstone: Calanthia 1

Chaos Witch's Altar Extreme

Skill Core Engraving Stone 5

Chaos Soulstone: Calanthia 3

Friendly Guild relationships have been removed

Friendly Guild

​- Friendly Guild relationships have been removed.

  • Information related to Friendly Guilds has been removed from the Guild UI.
  • The Set A Occupation Stone effect that increased Occupation Stone resource production when a Friendly Guild owned an Occupation Stone has been removed.
  • Friendly Guild chat and notifications have been removed.
  • The Friendly Guild setting has been removed from the Stella Vision settings.

- With Friendly Guild relationships removed, existing Friendly Guild relationships and relationship requests have been reset.

New Cores

New Armor/Accessory Skill Cores Added

- 3 Armor/Accessory Skill Cores have been added for each weapon, for a total of 30.

Weapon

New Skill Cores

Greatsword

Earthshatter, Earthburst, Earthquake

Sword

Bastion of Tenacity, Bastion of Fighting Spirit, Bastion of Resolve

Dagger

Murderous Intent Amplification, Art of Evasion, Art of Heavenly Slaughter

Crossbow

Lightning Spread, Mark of Penetration, Mark of Barrage

Longbow

Stealthy Breathing, Extreme Focus, Drawn Bowstring

Staff

Focused Fireball, Flame Strike, Gigantic Fireball

Wand

Angel's Protection, Devil's Contract, Spirit Possession

Spear

Heavenly Strike, Evil Annihilation Strike, Heavenly Punishment Strike

Orb

Spatial Rift, Sky-Piercing Rift, Eroding Rift

Gauntlets

Berserk Claws, Laceration Amplification, Weak Point Insight

- New Skill Cores can be obtained from the sources below.

  • Resin Flower, Rubix Resin Flower, Marind Resin Flower, Staron Resin Flower
  • Participation rewards for Field Boss and Archboss hunts, and rewards for defeating Field Bosses and Archbosses
  • Golden Chest of the Rift, Tomb of Tormin Ruins, Field PvP rewards, Elite/Heroic Co-op Dungeons, Tower of Greed

- New Skill Cores will not appear in Resin Flowers or hunt participation reward chests obtained before the update.

Increased Skill Core Rates and Added Sources

- The chance of obtaining Skill Cores from Resin Flower, Rubix Resin Flower, and Marind Resin Flower has been increased.

- Skill Cores have been added to the rewards for the Tower of Greed.

- A [Starlon Resin Flower] crafting recipe has been added, allowing you to craft 1 Skill Core of your choice 1 time per month using Resin Cores.

  • You can select and craft any Skill Core regardless of its tier.
  • You can craft this 1 time per month per account, and crafted Skill Cores cannot be traded.
  • Crafted Skill Cores can also be dissolved, and the amount of Resin Cores obtained upon dissolution remains unchanged.

- To let you use the recipe immediately even if you have not stockpiled the materials, materials for 1 craft are available for purchase in the Special Shop for 100 Sollant. (Purchasable 1 time per account; available for a limited time)

New content

New content has been added, and the gameplay experience for some content has been improved.

  • The Tower of Greed has been consolidated into a 5-floor structure, and the Tower-exclusive Augmentation system and rewards have been revamped.
  • New regular seasons for the Tower of Greed, Challenge Dimensional Rift, Infinite Gate, Battlefield, and Fantasy Corridor are beginning.
  • Activity Points have been added to content that did not previously grant them, and the points awarded for each type of content have been adjusted.

Tower of Greed

- The new season begins on Wednesday, November 11.

- The structure of the Tower of Greed has been changed as follows.

Zone

Previous Floors

Changed Floors

Tower's Awakening

Floor 1 ~ Floor 5

Floor 1 ~ Floor 5

Tower's Dawn

Floor 1 ~ Floor 10

Floor 1 ~ Floor 5

Tower's Twilight

Floor 1 ~ Floor 15

Removed

Tower's Dusk

Floor 1 ~ Floor 10

Floor 1 ~ Floor 5

Tower's Abyss

Floor 1 ~ Floor 10

Floor 1 ~ Floor 5

​

The Inscription stages and total amounts for each stage of the Greed Orb have been changed.

The rewards obtainable from the Tower of Greed have been changed.

Resin Flower has been added.

The quantities granted for Rare Marind Ore and Weapon Expert's Insignia have been increased.

Noble Polishing Crystals, Rare Artifact Selection Chests, Greed Jewelry Selection Chests, Greed Armor Selection Chests, Rare Healing Soulstones, and Conversion Stones have been removed.

​You can now acquire the Augmentation effect while progressing through the tower.

Augmentation is an effect that is valid only inside the Tower of Greed. It is removed when you leave the Tower of Greed and reapplied when you re-enter, along with the effects you previously acquired.

  • You can obtain Augmentations through the Augmentation Ring that appears after clearing the first section on each floor, excluding the Abyss of the Tower.
  • Normal Augmentations can be obtained repeatedly to strengthen their effects. When an obtained Augmentation is already at its maximum level, you can refresh the Augmentation Ring's choices or skip obtaining an Augmentation.
  • Selecting the "Augment of Chaos" randomly grants a weapon Augmentation suited to the weapon you have equipped. Weapon Augmentations you have already obtained cannot be obtained again. If you possess all obtainable weapon Augmentations, you can refresh the choices or skip obtaining an Augmentation.
  • All obtained Augmentations reset when you enter floor 1 of the Tower's Genesis.

​- The objectives for the Side Story Codex "Tower of Greed" will change.

  • In Codex > Side Story > "Tower of Greed" > "The Beginning of a Full Investigation," the objectives "Clear floor 2 of the Tower's Genesis," "Clear floor 4 of the Tower's Genesis," and "Obtain the additional reward from floor 5 of the Tower's Genesis" will respectively change to "Clear floor 1 of the Tower's Dawn," "Clear floor 1 of the Tower's Dusk," and "Obtain an additional reward from the Tower of Greed."

New Content Season

- The new season schedule for Dimensional Trial / Gate of Infinity / Battlefield / Talandre's Fantasia Corridor begins on Wednesday, November 11.

Imprint Collection

- 120 imprints have been added to the Nix Season 2 Imprint Collection.

- Completing the Imprint Collection lets you obtain materials required for Traits and Resonance, as well as various Gems and Resin Flowers.

- The Season 2 Imprint Collection will be available until February 3, 2027.

World Tree's Guidance

​- The rewards for the "Beginning of the Root" and "Fruit of the Leaves" stages have been increased.

> The equipment set items granted and their levels have been changed.

- Some missions in the 2 stage of "Fruit of the Leaves" have been changed.

Order

Existing Mission

Changed Mission

8th

Purchase any item from the general goods merchant at every base

Complete Adventure Codex 1-part 8-volume. Complete “Appendix ▶ How to Polish Equipment,” “Appendix ▶ How to Unlock Equipment Traits,” and “Appendix ▶ How to Enhance Equipment Traits.”

9th

Purchase any item from the guild merchant at every base

Complete Adventure Codex 1-part 9-volume. Complete “Appendix ▶ Steps Toward Greater Strength” and “Appendix ▶ How to Transfer Equipment.”

- Even characters that have already completed Guidance of the World Tree can receive the same equipment by using the free Jumping Ticket.

Activity Points

- The activity points for the content below have been adjusted.

Content

Existing

Changed

Notes

Challenge Dimensional Rift—Cumulative Score Reward

0

40

​

Co-op Dungeon

50

45

​

12-player raid

50

70

​

Phantom Corridor

50

180

​

Infinite Gate

0

90

​

Guild Request

1 points per contribution unit

Maximum of 100 points

50 points per contribution unit

Maximum of 150 points

Cannot exceed the maximum number of points granted

Mystic Globe

10

15

​

Mystic Portal

25

30

​

Tumgir Archive

0

80

​

Nix Event

0

10

​

Singularity of Time and Space, Relic Fishing

0

40

​

Weapon Skills & Skill Cores

​- Fixed an issue where previously granted Activity Points were not displayed.

Improved the benefits of Accuracy and fixed weapon-group skill checks and errors.

[Dev Comment]

The benefits of achieving high Accuracy were relatively low compared to other stats, so effects have been added to some weapons to compensate.

- Effects that provide benefits proportional to Accuracy have been added to Longbows and Orbs.

Dagger

Death's Mark Skill Core: [Execution]

The skill check has been changed as follows.

Before

After

When Death's Mark deals damage,

to player targets with 10% or less health deals heavy damageDeals

→ checks whether damage is dealt to the target

When Death's Mark deals damage,

to player targets with 10% or less health executescauses

→ checks whether the target dies

Venomous Edge Skill Cores: [Creeping Death], [Venomous Swamp]

​Fixed an issue where “Miss” was displayed when no poison cloud was generated.

Longbow

[Devotion Barrier]

Skill effects have been added.

  • The skill description has been changed as follows.

Previous (based on Hero 5 level)

Changed (based on Hero 5 level)

When HP falls to 30% or lower

Generates a shield equal to 6,500 HP that lasts for 3 seconds and

grants damage reduction of 60.

A 60-second cooldown is applied before it can activate again.

When HP falls to 30% or lower

generates a shield equal to 5,500 HP that lasts for 3 seconds,

increasing the shield value by 120 for every 100 Ranged Hit.

Grants damage reduction of 60.

A 60-second cooldown is applied before it can activate again.

  • Fixed an issue where the damage reduction effect was not affected by the Enhanced Duration stat.

Weapon Mastery Tactical Advanced Achievement Effect [Furious Stance]

Skill effects have been added.

  • The skill description has been changed as follows.

Existing (based on Hero 5 level)

Changed (based on Hero 5 level)

When Rapid Fire Stance is active

The effect activation time is changed to 4 seconds, and

the Attack Speed increase effect is amplified by 20%.

When Rapid Fire Stance is active

The effect activation time is changed to 4 seconds,

the Attack Speed increase effect is amplified by 20%, and

Maximum damage increases by 1.5 for every 100 ranged hit.

​[Begin the Hunt]

A skill effect has been added.

  • The skill description has been changed as follows.

Existing (based on Hero 5 level)

Changed (based on Hero 5 level)

When attacking an enemy with Mark of the Abyss, Barrage Arrow, or Flash Arrow

the base damage of party members within 16 m increases by 3% for 3 seconds, and

if you are alone, it increases by 7.5%.

When attacking an enemy with Mark of the Abyss, Barrage Arrow, or Flash Arrow

the base damage of party members within 16 m increases by 3% for 3 seconds, and

Hit increases by 120.

if you are alone, base damage increases by 7.5%, and

Hit increases by 300.

​Nature's Blessing Specialization 4 [Focused Stance]

Increased the duration from 4 seconds to 6 seconds.

Crossbow

[Mark of Mortality]

Fixed an issue where the debuff effect was displayed even when the target successfully defended with a defensive skill.

Staff

​Weapon Mastery Tactical Rare Achievement Effect [Ignition Explosion]

Improved the description of the [Detonation Bombardment] skill.

Existing (based on Heroic Level 5)

Changed (based on Heroic Level 5)

Summons 10 lightning spears at the target and

deals 1 instances of damage, each equal to 81% + 14 of base damage.

If the target has an Ignition applied by you,

immediately deals 18% of the remaining damage over time for each of the 1 instances, and

reduces Ignition stacks by 1.

Summons 10 lightning spears at the target and

deals 1 instances of damage, each equal to 81% + 14 of base damage.

If the target has an Ignition applied by you, immediately deals 18% of the remaining Ignition damage over time,

and removes all applied Ignition effects.

​Chain Lightning Specialization 1 [Chain Thunder]

Fixed an issue where enhancement details were not displayed in the skill enhancement window.

[Heightened Focus], Heightened Focus Specialization 2 [Maximum Damage Increase]

Fixed the enhanced buff effect to display when Specialization 2 is applied.

Skill Core: [Thunder's Shadow]

​Improved the description of the [Thunder's Shadow] skill.

  • Skill Core Description

Existing

Changed

The Inner Peace specialization [Dragon's Blessing] skill

is changed to the [Thunder's Shadow] skill applied to enemy targets

This skill cannot be evaded or cleansed,

Lightning damage is increased by 60% and applies the Weakened: Thundercloud effect

When 2 of Thunder's Shadow, Lightning Condensation, and Thundercloud Explosion are applied simultaneously,

damage amplification only the highest value applies

The Inner Peace specialization [Dragon's Blessing] skill

is changed to the [Thunder's Shadow] skill applied to enemy targets

The Thunder's Shadow state cannot be evaded or cleansed,

Lightning damage is increased by 60% and applies the Weakened: Thundercloud effect

When 2 of Thunder's Shadow, Lightning Condensation, and Thundercloud Explosion are applied simultaneously,

damage amplification only the highest value applies

  • Skill Effect Description

Previous (based on Hero 5 level)

Changed (based on Hero 5 level)

The Inner Peace specialization 1 [Dragon's Blessing] skill

is changed to the [Thunder's Shadow] skill, which is cast on enemy targets and cannot be evaded or cleansed.

For 6 seconds, it

deals 120% of its base damage 1 times per hit and applies Weaken: Thundercloud.

increases mana regeneration by 960% for 6 seconds,

and if I am Wet, the increase is applied at 2 times its normal value;

if I am not Wet, after the skill is removed,

mana cost efficiency increases by 96% for 6 seconds.

The Inner Peace specialization 1 [Dragon's Blessing] skill is changed to the [Thunder's Shadow] skill,

granting enemy targets the Thunder's Shadow status, which cannot be evaded or cleansed.

For 6 seconds, it

deals 120% of its base damage 1 times per hit and applies Weaken: Thundercloud.

increases mana regeneration by 960% for 6 seconds,

and if I am Wet, the increase is applied at 2 times its normal value;

if I am not Wet, after the skill is removed,

mana cost efficiency increases by 96% for 6 seconds.

​Skill Core: [Lightning Condensation]

> Fixed an issue that caused damage to be dealt one additional time.

> Fixed an issue where the damage amplification per Weaken: Thundercloud stack was lower than the configured value and adjusted the value to 20%.

​

Wand

[Grace Barrier]

> Fixed an issue where the effect duration, calculated with the caster's increased duration stat, was not applied to party members.

Orb

[Resonating Rift]

> Added a skill effect.

Existing (based on Hero 5 level)

Changed (based on Hero 5 level)

To the same target with an Orb or Satellite effect within 1 seconds

if damage is dealt 3 times, the Weakened: Rift effect is applied to the target.

When using a skill on a target in the Rift state,

a critical hit splits the Rift, dealing damage equal to 121% + 70 of the base damage.

When Resonating Rift is active, Weakened Hit increases by 8 per 100 Magic Hit,

to the same target with an Orb or Satellite effect within 1 seconds

if damage is dealt 3 times, the Weakened: Rift effect is applied to the target.

when a skill used on a target in the Rift state scores a critical hit,

the Rift splits, dealing damage equal to 121% + 70 of the base damage.

Distorted Veil Specialization 1 [Augmentation Veil]

​Added a skill effect.

  • The skill description has been changed as follows.

Existing (based on Hero 5 level)

Changed (based on Hero 5 level)

For 6 seconds,

generates a barrier with HP equal to 530% + 1,812 of base damage

.

While the barrier is active, base damage is amplified by 15%.

If the barrier's HP is fully depleted and the effect ends,

amplification lasts for 15 seconds, and Barrier cannot be used again

and base damage is reduced by 15%.

For 6 seconds,

generates a barrier with HP equal to 530% + 1,812 of base damage

.

While the barrier is active, base damage is amplified by 13%,

and barrier HP increases by 1.2% per 100 Magic Hit,

with base damage additionally amplified by 0.2%.

If the barrier's HP is fully depleted and the effect ends,

amplification lasts for 15 seconds, and Barrier cannot be used again

and base damage is reduced by 15%.

Item

​Last Dragon's Thunder Greatsword [Dragon's Counterattack]

The skill effects have been changed as follows.

Existing

Changed

When Valiant Bash or Slash Wave hits

Grants the target Taunt with a 80% chance for 4 seconds, and

when the attacker is hit by the taunted target within 15 m,

grants a 70% chance to deal counterattack damage equal to 75% of the base damage,

as an effect.

The damage of Valiant Bash, Savage Bash, and Slash Wave is amplified by 35%, and

their cooldown is increased by 3 seconds.

When Valiant Bash or Slash Wave hits

grants the target Taunt with a 80% chance for 4 seconds, and

when the attacker is hit by the taunted target within 15 m,

grants a 70% chance to deal counterattack damage equal to 160% of the base damage.

Counterattack damage can be applied up to 5 time every 1 seconds.

The damage of Valiant Bash, Savage Bash, and Slash Wave is amplified by 35%, and

their cooldown is increased by 3 seconds.

​

Giant Brook's Snowsoul Bow [Ruthless Giant Brook's Bog]

​Fixed an issue where Ruthless Giant Brook's Bog did not activate when a Longbow skill caused a Gust explosion at 25 stacks.

Last Dragon's Thunder Daggers [Atirat's Claw]

​Fixed an issue where damage based on a target's maximum HP against players could deal excessive damage to targets transformed into 'Titan Cargo' in the Tax Transport content.

Conductor's Blood-Cooled Crossbow [Blessing Plunder]

Fixed an issue where the Longbow skill Touch of Healing Specialization 4 failed to remove the [Stance of Focus] effect.

Wand of Justice's Tribute [Salvation Barrier]

Fixed an issue where weapon effects also affected the Corruptive Magic Circle.

Matchmaking

Improved matchmaking so that all matchmaking content can be viewed in one place and multiple matchmaking queues can be active simultaneously.

  • You can view all in-game matchmaking content at once and have up to 3 matchmaking queues active simultaneously.
  • You can select a combat preset when applying for matchmaking, and it will be applied automatically upon entry.
  • As multiple matchmaking queues can now be active simultaneously, the way matchmaking penalties are applied for declining matchmaking has been changed.

Unified Matchmaking

- Existing “Party Matchmaking” has been changed to “Unified Matchmaking.”

  • In addition to existing matchmaking, Battlefield and Rift matchmaking are now displayed together, and any matchmaking content added in the future will be included in Unified Matchmaking.

- Unified Matchmaking allows up to 3 matchmaking queues to be active simultaneously.

  • Matched content is displayed in the HUD's party management section, and you can check its progress by hovering over it to view the tooltip.
  • You can accept or decline matched content, and you will enter the content whose members all accept first.

- To use Unified Matchmaking, you must first select the “combat preset to use after entry” in addition to the existing role selection.

When role selection is available

When role selection is unavailable

  • When applying for matchmaking, your role and minimum Combat Power are determined based on the selected combat preset.
  • When entering content through a successful matchmaking result, your combat preset is automatically changed to the one selected before applying.

- Repeatedly declining successful matchmaking results will incur a matchmaking penalty.

  • Unlike before, multiple matchmaking queues can now be active at once, so the way matchmaking penalties are applied when declining matchmaking has been changed.
  • When you decline during the accept/decline stage after matchmaking succeeds, your consecutive matchmaking decline count increases.
  • A matchmaking penalty is applied when you reach 3 consecutive declines.
  • Your consecutive decline count is automatically reset when you complete content entered through matchmaking.
  • However, if you are automatically declined because the entire matchmaking acceptance waiting period has elapsed, the matchmaking penalty is applied immediately.

- If the Combat Power of Combat Setup 1 is 0, the current Combat Setup will now be automatically applied to Combat Setup 1.

- Character names will no longer be displayed when hovering over matchmaking progress during matchmaking.

UX

We have improved the UX and convenience of several systems.

- The application process for the guild type in Boss Gates has been changed.

- The way voice chat is used has been changed.

- A new UI display option has been added to make it easier to identify interaction targets.

Boss Gate

- With the individual application method, when a guild officer applies, all guild members will now see a participation application notification.

  • When 1 guild officer applies from among the Guild Leader, Strategist, and Guardians, it will be displayed in the notifications of all guild members.

  • Applications and cancellations can be made using the participation application button in the notifications.

 Interaction

- A new display option has been added to keep the interaction UI fixed on the screen when interacting with a target.

  • You can set the display option to “Screen” under [Settings – Gameplay – UI – Interaction Target Display].
  • When “Screen” is selected, you can additionally adjust the position of the interaction UI.
  • However, interactions performed cooperatively will be displayed on the target regardless of the display option.

PC Voice Chat

- You can use voice chat in the game by enabling [Settings – Voice Chat – Enable Voice Chat].

  • When launching the game through the PURPLE launcher, you will connect to in-game voice chat instead of PURPLE Talk.
  • When launching the game through the Steam launcher, the existing voice chat method will change, and proximity-based voice chat will not be available.

- Channel-based voice chat is supported.

  • Voice chat channels are available for parties, guilds, and teams (faction battles).
  • Group voice chat is not available.

- The Voice-to-Text feature, which displays spoken content as text during voice chat, and its related options will be removed.

Joining and Leaving Voice Chat

​- You can select a channel to join from [Chat Menu → Voice Chat].

  • You will not join automatically even when a channel is activated by joining a party or guild, or participating in a faction battle.

- You can check the voice chat activation status, microphone status, and channel you are currently in through the icons in the Chat Menu.

  • Voice chat channel activation status

Inactive

Active

> Current channel and microphone status

Party

Guild

Team

Microphone Off

- You can join only one voice chat channel at a time.

- While participating in voice chat, you can select [Leave Voice Chat] to end the conversation.

- While participating in voice chat, your microphone status is displayed on the HUD and nameplate.

  • Your own nameplate display may not appear depending on your nameplate settings.

​Category

Speaking

Microphone Not Connected

HUD

Nameplate

Voice Input and Settings

​- You can configure the voice input method, microphone sensitivity, and voice volume under [Settings - Sound - Voice Chat].

- You can choose from the following voice input methods:

  • Always: Transmits audio picked up by the microphone without requiring a separate key press.
  • Toggle: Turns voice transmission on or off each time you press the voice input key.
  • Hold: Transmits audio while you hold down the voice input key.

- You can configure the voice input key under [Settings - Hotkeys - Character].

  • When selecting the Toggle or Hold voice input method, you must configure a hotkey to use it properly.

Console Voice Chat

- In-game voice chat will not be supported on PlayStation 5 and Xbox Series X/S for the time being.

  • Related voice chat menus, settings, and help will no longer be displayed.
  • The voice chat option will be removed from the ring menu.

- The 1 page's 4th item in the default ring menu will be changed to [Check Party Readiness].

​

 Crafting

- An icon will now indicate when any crafting material is locked.

  • Crafting cannot proceed while any materials are locked, so please unlock them before crafting.

Emotes, expressions

- Improved the game so that emotes and expressions can be assigned to quick slots.

Changes

Nix

- Reduced the frequency at which the elite monster Ice-Eye Watcher uses its movement skill.

- Changed Ice-Eye Watcher so that, if it moves a certain distance away from its combat starting position, it uses its movement skill to return to that position.

Chaos Snowfield

- The attack that applies a stun effect used by Navigator Sorel, who appears in Nix's Echo, will be changed to a Fury attack.

- Removed the chance-based knockdown effect from the charge attacks of Armory Maniac and Powder Keg Rake.

Nix's Echo

- Fixed an issue where the status board would occasionally disappear if a character died while outside the area boundary.

Dimensional Rift: Cradle of the Iron Tomb

- Fixed an issue where, after Felineks used a certain skill on a player who had been launched into the air, the player's attacks would temporarily fail to apply.

 Guild

- Improved guild announcements so that the current character count and maximum character count are displayed when editing them.

- Fixed an issue where, when a guild member used the item storage to sell an item, the Lucent price would occasionally be registered as 0 instead of the set amount.

Items

- Fixed an issue where the Stagger status effect caused by Vegarion and Vegarus during Vega Mont content could not be removed with the [Elixir of Corruption] item.

- Unique Trait Enhancement Stones and Dimensional Essence items can now be stored in the warehouse.

- The maximum stack size for chest items that provide Runes has been changed to 1,000 units.

  • Rune chests currently in your possession will be redistributed by mail.

Auction House

- The level requirement for using the Auction House has been changed from “Reach level 40” to “Reach the maximum level.”

Anonymized Content

- When Weapon is selected under Settings > Gameplay > Character > Display Character Name > Mark, the equipped weapon is now displayed in the text area of the nameplate.

- Faction battle team colors have been changed to yellow, purple, and green.

- Text is no longer displayed in the target UI or nameplate of anonymized targets using a disguise transformation.

- The affiliated team is now displayed in kill messages.

- Fixed an issue where all options in the Stellavision settings were not displayed unless participating in content.

HUD Editing

- Fixed an issue where a matchmaking indicator was displayed in the Party UI area when editing the gamepad HUD.

- The matchmaking title and matchmaking status labels are now displayed in the Party UI editing area.

- The Party UI editing area now matches the actual party member display area.

Dialogue Interaction

- If the ESC key is pressed during the final line of dialogue interaction with a target, the dialogue will be canceled instead of completed.

Gamepad

- Fixed an issue that prevented the popup from being operated when attempting to exit the game in the Customization area.

 Party

- Fixed an issue where the UI alignment was incorrect when displaying the party type.

Amitoi and Wildling Transformations

- Changed the order so that the Amitoi and Wildling Transformation lists are sorted by type.

Amitoi Expedition

- Fixed an issue where the number of registered Amitoi was occasionally not updated correctly when changing regions after completing an expedition boss hunt.

 Customization

- The photo application feature has been removed.

Event Information

The <Nix, United Boundaries> Attendance Book event begins.

■ Attendance Book Schedule

- Attendance period: 2026 11 11 (Wed) 11:00 ~ December 15, 2026 (Tue)

- Reward collection period: 2026 11 11 (Wed) 11:00 ~ December 15, 2026 (Tue)

​

Date

Reward Item

Reward Quantity

1

Calanthia Weapon Selection Chest

1

2

Unique Trait Unlock Stone

10

3

Trait Unlock Stone

80

4

Unique Trait Unlockstone

10

5

Trait Resonance Stone

160

6

Trait Unlockstone

100

7

Trait Enhancement Stone

130

8

Unique Trait Unlockstone

10

9

Trait Unlockstone

100

10

Unique Trait Unlockstone

10

11

Stat Conversion Scroll

3

12

Trait Resonance Stone

170

13

Trait Unlockstone

100

14

Trait Enhancement Stone

150

15

Unique Trait Unlockstone

10

16

Trait Unlockstone

100

17

Trait Unlockstone

100

18

Calanthia Armor Selection Chest

1

19

Unique Trait Unlockstone

10

20

Trait Unlockstone

100

21

Trait Enhancement Stone

150

22

Unique Trait Enhancement Stone

58

23

Unique Trait Unlock Stone

10

24

Trait Unlock Stone

100

25

Calanthia Accessory Selection Box

1

26

Unique Trait Unlock Stone

10

27

Trait Unlock Stone

150

28

Talandre Arch Weapon Selection Box

1

29

Talandre Arch Weapon Material Selection Pouch

5

30

Talandre Arch Weapon Material Selection Pouch

5

Day 31

Talandre Arch Weapon Material Selection Pouch

5

Day 32

Talandre Arch Weapon Material Selection Pouch

5

Day 33

Talandre Arch Weapon Material Selection Pouch

5

Day 34

Talandre Arch Weapon Material Selection Pouch

5

Day 35

Talandre Arch Weapon Material Selection Pouch

5

[Event] <Open Up! Lucky Mystic Portal!>

The 4-weekly Open Up! Lucky Mystic Portal! event is now underway.

[Go to Event]


[Event] <Welcome Companions>

The Welcome Companions event runs from November 11, 2026 through 2027 year 2 month.

[Go to Event]


 Promotion Information

▶Battle Pass◀

<Battle Pass: Grace of the Throne IV>
■ Sales Period: November 11, 2026 (Wed) ~ November 25, 2026 (Wed)

■ Product Information

Product Name

Price

Purchase Limit

Battle Pass: Grace of the Throne IV

100 Sollant

1 time per character

※ This content is activated 1 time per character and is not shared with other characters on the account.

※ Passes sold for Lucent are consumed immediately when the Purchase button is pressed in the Special Shop, activating their benefits.

​

▶Consumables◀

■ Sales Period: November 11, 2026 (Wed.) ~ December 9, 2026 (Wed.)

■ Product Information

Product

Price

Purchase Limit

Mystic Key

100 Sollant

3 time per day per character

Lucky Mystic Key

100 Sollant

3 time per day per character

150 Resin Cores

100 Sollant

1 times per account

​ Known Issues

We will do our best to quickly fix the issues currently occurring in the game below.

We sincerely apologize for the inconvenience caused while playing the game.

Combat Settings

- The Combat Power saved in some combat settings was calculated incorrectly and has been reset.

- Applying the affected combat setting will save the correct Combat Power.

 Skill Cores

- There is an issue where Skill Core information equipped on another character's Unique Equipment cannot be viewed.

- The Skill Core information displayed in Unique Equipment tooltips will be removed, and a Skill Core section will be added to the equipped item information window.​