RPGdon
Black Desert

Black Desert Global Lab Patch Notes - November 12, 2026

Black Desert Update: November 13, 2026. Buffs Drakania, adds Family Dispatch for Fishing, Gathering, and Processing, and reduces difficulty in selected Altar of Blood stages. Global Lab changes may differ before reaching official servers.

Black Desert Global Lab Patch Notes - November 12, 2026
Here are the details of the November 13, 2026 (Fri) update.
The updates to the Black Desert Global Lab apply only to the Black Desert Global Lab and may change when they are added to the official servers. Please keep this in mind.


Additions and Improvements

Character

Drakania

We've increased the duration of the AP buff from Drakania's Embers so that it does not expire during combos with longer motions. Additionally, we've increased the damage of certain skills that dealt relatively low damage for their attack duration. We've also buffed Markthanan's Dominion so that it can be used to fill gaps while Drakania's main combo skills are on cooldown. Finally, we've made improvements to make skill combos and positioning easier.

Main Weapon, Succession

 Prime: Embers
When using the skill, the duration of the All AP +12 effect has been increased from 10 seconds to 15 seconds.
 Prime: Sundering Claw

Prime: Sundering Claw has been changed to allow for smoother combos after using Dragonwalk.

  • When activated as part of a combo, the skill activates immediately without the charging animation.
 Prime: Markthanan's Flourish
The total distance moved when using the skill has been increased by approximately 34%.
  • The PvE Damage of the following skills has been changed.
Skill NameBeforeAfter
Prime: AscentNormal hit damage 6327% x 2
Additional hit damage at maximum output 9844% x 1, up to 2 hits
PvP Damage Ratio 39.75%
Normal hit damage 7491% x 2
Additional hit damage at maximum output 11655% x 1, up to 2 hits
PvP Damage Ratio 33.57%
Prime: Markthanan's DominionInner hit damage 6611% x 3
Outer hit damage 1852% x 2
PvP Damage Ratio 46.38%
Inner hit damage 7493% x 3
Outer hit damage 2099% x 2
PvP Damage Ratio 40.92%
Prime: Markthanan's Flourish1st hit damage: 2117% x 2
2nd hit damage: 6353% x 2
At maximum output, 1 hits, dealing 6214% x 2 damage
At maximum output, 2 hits, dealing 8577% x 2 damage
PvP Damage Ratio 35.33%
1 hits, dealing 2289% x 2 damage
2 hits, dealing 6869% x 2 damage
At maximum output, 1 hits, dealing 6719% x 2 damage
At maximum output, 2 hits, dealing 9273% x 2 damage
PvP Damage Ratio 32.68%
Prime: Brimbolt RazeHits, dealing 6412% x 2 damage
PvP Damage Ratio 37.54%
Hits, dealing 7087% x 2 damage
PvP Damage Ratio 33.96%
Prime: EmbersHit 1: 5439% damage x 1
2 hits, dealing 5439% x 1 damage
PvP Damage Ratio 35.33%
1 hits, dealing 5979% x 1 damage
2 hits, dealing 5979% x 1 damage
PvP Damage Ratio 32.14%

Class Updates and Changes

  • [Maehwa][Musa] Fixed an issue where some buff effects were reapplied after using the Secret Sword technique ended.
  • [Sage] Fixed an issue where the All AP increase effect of Illusion Unleashed and Prime: Illusion Unleashed was not applied even when receiving a stronger All AP increase effect while it was active.
  • [Maegu] Fixed an issue where the stiffness effect was not applied upon successfully hitting with Foxflare Fleche.
    • This issue cannot be confirmed in the Black Desert Global Lab and will be applied to the official servers.

Content

Family Dispatch

Throughout Black Desert, characters from your Family are standing by, each ready to play their own part.
We've added new ways for you to make use of your Family characters through Family Dispatch content. While you continue your adventure on one character, you can dispatch the others on Life Skill missions such as Fishing, Gathering, and Processing. Items that were once only available through the currently online character can now be obtained through the other characters in your Family, giving you some additional income on the side.
We hope you’ll find a new kind of joy in Life Skill content in Black Desert, alongside the familiar faces fishing somewhere out in the world or chopping firewood back in town.
  • The Family Dispatch feature, which allows you to assign missions to other characters in your Family, has been added.
    • Dispatched characters move to the designated area when the dispatch begins and carry out their missions there.
    • Items obtained from missions are stored in the Dispatch Bag.
    • The Dispatch Bag is activated with 25 slots / 1,500 LT initially.
      • Items can only be withdrawn from this storage.
      • When using the Move to Storage feature for all storage, the item is moved to the storage where it is currently stored. (This works the same way as the existing Move to Storage feature.)
  • The requirements for using Family Dispatch are as follows.
    • You can access Family Dispatch from Menu (ESC) - Function/Convenience (F8) - Family Dispatch. You can also access it by interacting with your Family characters in the field.
    • When you reach 1,000 Family Fame, 1 Dispatch Slot is activated.
      • You can use 1 Dispatch Slot initially, and more slots will be added gradually in the future.
    • Only characters of level 20 or higher can be sent on Family Dispatch.
    • You must have knowledge of the terrain in the area you want to dispatch a character to in order to select missions there.
    • A character cannot be assigned a dispatch mission while moving or when character switching is set up. (The same applies when performing an individual action.)
      • You cannot set up character switching while a character is on dispatch.
  • You can assign one of the following missions to a character on Family Dispatch.
    • Fishing and Gathering missions can be assigned for up to 1,000 consecutive runs.
    • By default, Processing can be instructed up to 30 times.
      • If the Venecil Knot is equipped and the character being dispatched has expanded the slot through the Black Spirit's Claw, up to 100 missions can be instructed.
    • Dispatch Fishing allows you to set the grade requirements for the fish to be obtained.
    • Each Dispatch Processing operation processes 1/10 of the amount from one Mass Processing operation, rounded to the nearest whole number.
      • Example) At Life Skill Mastery 3000, Mass Processing proceeds 315 times per 1 operations → 1/10 processed: Dispatch Processing 31.5 times → proceeds 32 times
MissionDetailsTime required for 1 runs
FishingFishing6 min 30 sec
GatheringLumbering, Fluid Gathering, Mining, Butchering, Tanning, Hoe Gathering1 min 30 sec
ProcessingShaking, Grinding, Chopping, Drying, Filtering, Heating15 min
※ When performing Gathering activities through Family Dispatch, the minigame (Green Artisan) does not activate, and the effects of Agris Fever and the Yawning Hedgehog do not apply.
※ When performing Gathering activities through Family Dispatch, you cannot obtain crafting materials for Nostos's Star.
  • When a Dispatch Mission is instructed, the character moves from their current location to the mission area.
  • Areas where movement on foot is impossible or where arrival takes more than 20 minutes are reached using a separate movement animation.
    • This method takes 20 minutes; the character moves to a nearby well in the mission area, then travels to the destination and begins the mission.
  • Once dispatched, a character performs the assigned mission and waits at that location when the mission is complete.

▲ The activities of characters performing Dispatch Missions are visible to all Adventurers.

  • The Life Skill Mastery of the currently equipped gear is applied to Dispatch Missions.
    • Life Skill Mastery obtained from consumable items or equipped crystals is not applied.
    • The unique effects of special fishing rods, such as the Secci Fishing Rod, are not applied, and their durability does not decrease.
    • Dispatch Missions do not consume Energy or grant Life Skill EXP.
    • The types of items obtainable through Fishing and Gathering are the same, but separate acquisition chances are applied to each type.
  • Items obtained through Family Dispatch are stored in the Family Dispatch Bag.
    • Only items obtained from missions are stored in the Dispatch Bag; other items cannot be placed in it manually.
    • The Dispatch Bag can be accessed through the Family Dispatch menu on the World Map (M), the Storage, and other locations.
    • When moving items from the Dispatch Bag to your Inventory outside of Storage, a Maid or Butler is used.
    • If you do not have the knowledge of an item obtained through Family Dispatch, you can acquire that knowledge.
      • However, Fishing items are not recorded in the Fish Guide and are not included in the records of the weekly Fishing Tournament.
  • Family Dispatch stops working in the following cases.
    • Work Complete: This status is set when all of the assigned work count has been completed.
    • Work Interrupted: This occurs when the assigned work count is not completed, or when the Inventory or weight limit is full.
    • If you switch characters while a character is dispatched, that character's Dispatch work is stopped.
      • You can check whether a character is dispatched in the logout window.
  • When a character's work is complete or interrupted in the Family Dispatch window, you can restart the work by clicking the portrait.

  • In the case of interrupted work, you must organize the Family Dispatch storage before work can resume.
    • If you enter content that moves you to an instance, such as Arena of Solare or a Guild League, Dispatch work is temporarily suspended for the duration of that content.
    • In other cases, Dispatch work is temporarily suspended when you log out and resumes with the remaining target count when you log back in.
※ When you log out, the mission is temporarily suspended and resumes when you log back in.
※ Characters in your Family are not visible during a Node War, Conquest War, or War of the Roses, but their work continues.

Reduced difficulty for some stages of Altar of Blood

After reviewing Adventurers' Altar of Blood history, we found that the 4th, 6th, and 15th Illusions had notably higher failure rates than other Illusions. As these are relatively early stages, they are likely to be attempted primarily by Adventurers still getting familiar with Black Desert.
We have reduced their difficulty so that these stages do not pose too great a challenge.
  • The difficulty of the 4th, 6th, and 15th Altar of Blood Illusions has been adjusted.
    • The 4th Illusion - The number of monsters that appear has been reduced.
    • The 6th Illusion - The Ron's Mirror mechanic pattern used by the boss Ronin has been removed.
    • The 15th Illusion - Gumiho's attack power has been reduced by approximately 20% compared to before.
  • The classes in the transfer rotation have been changed to Seraph and Valkyrie.
    • During the period below, you can transfer items to the Seraph and Valkyrie classes for only 1 Silver.
      • Start: After the scheduled maintenance on November 18, 2026 (Korea) and November 19, 2026 (Global)
      • End: Before the scheduled maintenance on December 9, 2026 (Korea) and December 10, 2026 (Global)

Item

  • The Central Market minimum prices for Preonne Accessories have been adjusted.
Enhancement LevelPrevious Minimum PriceNew Minimum Price
+02,500,000,0001,660,000,000
I3,120,000,0002,080,000,000
II3,750,000,0002,490,000,000
III10,000,000,0006,650,000,000
IV17,500,000,00011,600,000,000
V25,000,000,00016,600,000,000
VI37,500,000,00024,900,000,000
VII57,500,000,00038,200,000,000
VIII75,000,000,00049,900,000,000
T(IX)100,000,000,00066,500,000,000
X(X)125,000,000,00083,000,000,000
  • The item rules and descriptions for items that provide reduced penalties upon death have been changed.
BeforeAfter
Applied in all cases, regardless of current alignment.

For items granted through events and content, applied only when alignment is at least 0.
(Including the effects of PC café benefits)

For Pearl costumes or Pearl items, applied regardless of alignment.

  • Accordingly, the Death Penalty Resistance effect has been categorized under Applied Effects in My Information (P).
  • The descriptions of items whose Death Penalty Resistance effect applies only when alignment is at least 0 have been changed.
    • Before: Death Penalty Resistance +N%
    • After: When alignment is at least 0, Death Penalty Resistance +N%

Monster

  • The AP of the Black Shrine boss Songakshi has been reduced by approximately 4% on difficulties Ijaesuni through Gujaesuni.

Quests, Knowledge

  • The old Drieghan main quests that can no longer be undertaken have been removed.
    • [Drieghan] Queen Brolina's Call
    • [Drieghan] A Message from Drieghan
    • [Drieghan] To the Ahib Conflict Zone
    • [Drieghan] To the Land of Dragons
  • A target location marker has been added for the '[Weekly] Ferocious Sea Crocodile' quest.
  • The quests that were separated into General and Corsair classes have been consolidated. Accordingly, if you were progressing through the quests below as a Corsair, they have been abandoned. You can proceed normally by accepting the quests again.
    • The True Owner of the Treasure: Ebenruth's Noll
    • The True Owner of the Treasure: Lafi Bedmountain's Upgraded Compass
    • The True Owner of the Treasure: Rich Merchant's Ring
    • The True Owner of the Treasure: Archaeologist's Map
    • The True Owner of the Treasure: Lafi Bedmountain's Upgraded Telescope
    • The True Owner of the Treasure: Krogdalo's Sanctuary

Node War, Conquest War

Today's update brings several changes to Node Wars and Conquest Wars. To offer a fresh combat experience, territories will now rotate by tier.
We aim to make Conquest Wars more focused on open-field battles, much like the Balenos Conquest War. The Tier 2 Conquest War will take place in Calpheon, where you can enjoy a new style of battle that moves away from the offensive/defensive format.

Additionally, to bolster the defending side's capabilities in the offensive/defensive Valencia Conquest War, we have increased Recovery Center HP and allowed one additional Flame Tower to be installed.

With this change, we have adjusted the balance of Forts and annexes in Unlimited Node and Conquest Wars to reflect the overall increase in Adventurers' AP.

Thank you to all Adventurers who participate in Node and Conquest Wars. Moving forward, we will continue to closely monitor and improve this content to make it even more enjoyable.

Node War Territory Changes by Tier

  • The territories where Node Wars take place have been changed as follows according to the Gear Score limit for each tier.
TierBeforeAfter

Tier 1

(Gear Score limit: 616)

Balenos & Serendia(Unchanged)

Tier 2

(Gear Score limit: 720)

Calpheon & UlukitaValencia & Edania
UnlimitedValencia & EdaniaCalpheon & Ulukita
  • The days of the week and number of participants for each tier in Construction Node Wars are as follows.
TerritorySundayMondayTuesdayWednesdayThursdayFriday
Valencia
(Gear Score limit: 720)

Valencia Castle
(55 players)

Rakshan Observatory
(35 players)

Altas Farmland
(45 players)

Ancado Coast
(40 players)

Pilgrim's Haven - Fasting
(40 players)

Arehaza Palm Forest
(50 players)

Edania
(Gear Score limit: 720)

Neptak Outpost
(45 players)

Crossroads of Resistance
(45 players)

Blue Eve
(35 players)

Great White Spot
(50 players)

Great Red Spot
(30 players)

Escar Mountains
(40 players)

Calpheon
(Unlimited)

Guint Hills
(80 players)

Khuruto Cave
(55 players)

Longleaf Tree Scout Post
(60 players)

Hexe Sanctuary
(60 players)

Trina Fort
(60 players)

Calpheon Castle Ruins
(75 players)

Ulukita
(Unlimited)

Neruda Plain
(65 players)

Karuash Canyon
(60 players)

City of the Dead
(50 players)

Atesha'sara
(75 players)

Shakhtar Wasteland
(50 players)

Tungrad Ruins
(60 players)

Balance Adjustments to Forts and Auxiliary Buildings in Unlimited Node War Stages

  • The defenses of forts and auxiliary buildings in Unlimited Node War stages have been increased as follows.
Conquest-Style Node War
Auxiliary BuildingsDefense Change
FortIncreases by approximately 4.4%
Supply DepotIncreases by approximately 15.1%
Elephant Nursery, Indomitable Flag Construction SiteIncreases by approximately 5.2%
Indomitable FlagIncreases by approximately 4.8%
Flame Tower, Enhanced Flame TowerIncreases by approximately 5.2%
Hwacha, Great HwachaIncreases by approximately 4.9%
Construction-Style Node War
Auxiliary BuildingsDefense Change
Barricade, Iron Barricade, Makeshift BarricadeIncreases by approximately 4.4%
Flame Tower, Enhanced Flame Tower, Hwacha, Great HwachaIncreases by approximately 5.2%
Recovery Center, Cannon Observatory, Supply Depot, Elephant Nursery, Indomitable Flag Construction Site, Indomitable FlagIncreases by approximately 5.2%

Changes to Conquest War Territories by Stage

  • The territories where Conquest Wars take place according to the Gear Score restriction stages have been changed as follows.
    • Accordingly, the Castle-owning Guild that controls Valencia can now decide the Node War format.
KR, JP, TW/HK/MO, ASIA, CH, TR
StageBeforeAfter

Stage 1

(Gear Score limit: 616)

BalenosSerendia

Stage 2

(Gear Score limit: 720)

ValenciaCalpheon
UnlimitedMediahValencia
RU, NA/EU, SA
StageBeforeAfter

Stage 1

(Gear Score limit: 616)

BalenosSerendia

Stage 2

(Gear Score limit: 720)

SerendiaBalenos
UnlimitedMediah, ValenciaCalpheon, Valencia
Console
StageBeforeAfter

1 Stage

(Gear Score limit: 616)

SerendiaBalenos

2 Stage

(Gear Score limit: 720)

BalenosCalpheon
UnlimitedMediahValencia
※ The [Guild] Sealed Trace of Ruin item can be obtained by winning an Unlimited Stage Conquest War.

Changes to Calpheon Conquest War Rules

  • Calpheon Conquest War will now use the same battle format as the Balenos and Serendia territories instead of a siege-and-defense format.
    • The victory point system will not apply, and the territory will be liberated if at least 2 guilds (alliances) have Command Posts remaining when the Conquest War ends.
    • The Valencia territory will continue to use the existing siege-and-defense battle format.

Balance Adjustments to Conquest War Auxiliary Buildings

  • The defense of auxiliary buildings in Unlimited Stage Conquest Wars has been increased by approximately 2.6%.
  • The HP of all Stage Recovery Centers has been increased by 50%.
  • The Castle-owning Guild can now install 1 additional Flame Towers in siege-and-defense Conquest Wars.
    • Before: 3
    • After: 4

Balance Adjustments to War of the Roses Participation Gear Score and Spawned Monsters

Since the release of Ekleta and Apeiron accessories, the average Gear Score of Adventurers participating in the War of the Roses has steadily increased.
To reflect this, we have adjusted the minimum Gear Score required to apply for the War of the Roses, along with the balance of monsters that appear during the war.
  • The required displayed Gear Score for applying to participate in the War of the Roses has been changed.
    • Before: 700 or higher
    • After: 820 or higher
  • The AP of the following monsters appearing in the War of the Roses has been changed.
Kamasylvia FactionO'dyllita FactionAP Change
NarsillanSepherApproximately 1.6% increase
Lemoria GuardAhib Grand SorceressApproximately 2.8% increase
Urugon, Ronin, and Nark BrishkaOlun's Colossus, Ulutuka, and Dark KnightApproximately 3.5% increase
MirumokTuro BerserkerApproximately 4% increase
Fadus Archer, Fadus ShamanAhib Salun Wolf Lancer, Ahib Salun Bear Lancer, Ahib Dark WarriorApproximately 5.3% increase
  • The AP overcap values applied to monsters appearing in the War of the Roses have been changed.
    • Base AP of 700, with only 10% of AP exceeding the base applied → Base AP of 700, with only 8% of AP exceeding the base applied
  • The levels of monsters appearing in the War of the Roses have been adjusted.
    • The monster information UI at the top of the screen now displays monster levels.
Kamasylvia FactionO'dyllita FactionLevel
NarsillanSepher75
Lemoria GuardAhib Grand Sorceress71
Urugon, Ronin, and Nakh BruschkaOlun's Colossus, Ulutuka, and Dark Knight73
MirumokTuro Berserker71
Fadus Archer, Fadus ShamanAhib Salunwolf Spearman, Ahib Salunbear Spearman, Ahib Demonic Warrior71
Lightless Relic70

Improved War of the Roses Rewards for the Head Guild

  • Rewards obtainable when participating in the War of the Roses as the Head Guild have been improved.

Head (Command) Guild Victory Rewards

 [Victory Rewards for Blossoming Passion]

Item NameBeforeAfter
 Gold Bar of the Glorious Battlefield 10 kg4

6

 Gold Bar of the Glorious Battlefield 1 kg

5-

 Passion-Fueled Loot Chest

77

 Chill Fragment

3030

 Lightning Trace

4040

 Medal of Glory

6580

 Item Acquisition Increase Scroll

77

 Caphras Stone

300300

Leader (Command) Guild Liberation Rewards

 [Passion-Fueled Battlefield Rewards]

Item NameBeforeAfter
 Gold Bar of the Glorious Battlefield 10 kg

3 items

4 items

 Gold Bar of the Glorious Battlefield 1 kg

5 items-

 Passion-Fueled Loot Chest

6 items6 items

 Chill Fragment

20 items20 items

 Lightning Scar

35 items35 items

 Badge of Glory

45 items50 items

 Item Collection Increase Scroll

5 items5 items

 Caphras Stone

200 items200 items

Ruling (Commanding) Gu ild Defeat Rewards

 [Reward for Kindling Passion]

Item NameBeforeAfter
 Gold Bar of the Glorious Battlefield 10 kg

3

4

 Gold Bar of the Glorious Battlefield 1 kg

--

 Passion-Burning Loot Chest

55

 Chilly Fragment

2020

 Lightning Trace

3030

 Medal of Glory

4550

 Item Drop Increase Scroll

33

 Caphras Stone

150150

UI

  • The Enhancement UI has been improved to always display the quantity of items that prevent downgrade or destruction.
  • Square brackets have been added to both ends of the Family name displayed above characters in the same Family.

Systems

  • Emergency character switching for Tag characters has been changed as follows.
    • You can now attempt an emergency switch regardless of whether the Emergency Evasion skill is available.
      • Accordingly, the label has been changed from "Emergency Switch" to "Instant Switch."
    • In combat areas, you cannot use Instant Switch while your character is not idle, such as when using a skill or affected by a debuff.
    • In content where Instant Switch is unavailable, character switching proceeds through the existing character-switching animation.
  • Fixed an issue where the game would close when taking a screenshot with the Sticker UI enabled while using DirectX 12.
  • An issue where the game would close in certain situations while using DirectX 12 has been mitigated.

Changes and Fixes

  • Fixed an issue where Igor Bartali was positioned unnaturally at the Angafo Outpost.
  • Improved awkward dialogue displayed in the quest "[Alchemy] A Friend to Take the Place of the Busy Alchemist."

Fixed an issue where the dialogue of certain workers in the Mediah region sounded awkward.

  • Fixed the camera position when switching between the following characters:
    • Drakania ↔ Guardian
    • Agent ↔ Deadeye
    • Maegu ↔ Woosa
    • Striker ↔ Mystic
    • Wizard ↔ Witch
  • Drakania ↔ Guardian character switching has been adjusted to fix the position of some animations and the camera.
  • Mitigated a momentary screen stutter that occurred when character switching began.
  • Fixed an issue where the bats in the underground cave at the Watchtower did not detect adventurers and could not be damaged.
  • Fixed an issue where some Spirans appearing at the Orzekea hunting ground were not facing the same direction.
  • In the Event Horizon hunting ground, Hadum's attacks now stop immediately if an Adventurer moves beyond a certain distance or leaves the hunting ground.
  • In the Event Horizon hunting ground, wormhole attacks now stop immediately once all Ancient Elves have been defeated.
  • Fixed an issue where Caphras, the Archdemon of the Root, could become stuck outside the map under certain circumstances, preventing the battle from continuing.
  • Fixed an issue where the '10% reduction to Movement, Attack, and Casting Speed' effect of the 'Frost of Resentment in May and June' debuff used by the Black Shrine boss Songakshi was not being applied.
  • Fixed an issue where, in the '[Magahia] Once More' quest, players could proceed to the next quest by remaining idle even after failing the battle.
  • Fixed an issue where the quest widget obstructed the minimap under certain circumstances.
  • Fixed an issue where the cutscene for the Great Stride in the '[Magahia] Prayer of Truth' quest would play even if the player died during its progression.
  • During the Great Stride in the '[Magahia] Prayer of Truth' quest, the monsters' movement speed has been reduced to 0.75 times its previous value.
  • Fixed an issue where Barter Points did not reset automatically after 06:00 had passed while logged in.
    • They will now reset automatically after 06:00 has passed, even while logged in. However, the reset may take up to approximately 1~2 minutes.
  • Fixed an issue where the Black Spirit's Rage appeared to be below 0 after watching a replay of Arena of Solare and switching equipment.
  • Character changes and instant switching are now possible within Elvia's Realm.
    • However, changing or instantly switching characters will move you from Elvia's Realm to a normal field area.
  • Fixed an issue where the character's Stamina continued to be consumed after exiting an Arena of Solare replay that had been entered while the character was sprinting.
  • Fixed an issue where the horse would not follow when switching to a tagged character for which no individual actions had been set.
  • Fixed an issue where white lines appeared in the Combat Statistics depending on the interface scale setting.
  • Guilds/alliances that successfully besieged a castle but did not become the castle-owning guild will now see WIN displayed when viewing the Conquest War results.
  • Fixed an issue where the Conquest War UI appeared abnormally after the Conquest War Fort was destroyed.
  • Fixed an issue where guilds could not install annex buildings when participating in a Conquest War on Saturday after holding a Node War using the Occupation method on Friday without exiting Black Desert.
  • Information on Adventurers who are offline or in Privacy Mode is now displayed with shading in the Guild Alliance Member Status window.
  • An issue where a message stating that the gates were closed appeared during the Serendia Conquest War has been fixed.
  • An issue where some Triangle-Headed Lizard corpses did not properly appear near the Western Guard Camp has been fixed.
  • An issue where an insignia appeared on the match results screen for the losing team in Arena of Solare has been fixed.
  • An issue where the Attack Detection Effects option was not applied when game option settings saved in Personal Settings were applied has been fixed.
  • An issue where boss equipment costume items were missing from the main reward information for World Bosses and Field Bosses in the Boss Information UI has been fixed.
  • An issue where the game forcibly closed when a space was entered before the name of certain items while mentioning them in chat has been fixed.
  • An issue where the client occasionally closed when moving to content requiring a server transfer and loading has been fixed.
  • [Gamepad Mode] An issue where the appearance change key guide overlapped or extended beyond the screen when changing the resolution has been fixed.